I love games with characters the player cares for and a storyline (or at least a plot) that keeps you playing because you want to know how things evolve. That seems to be missing these days, so I decided to make a more story-based game together with molkman and dragamex.
Of course the storytelling of Lucky Tower is not very sophisticated, but you should get the point when playing the game. The game is not very challenging - the player should rather continue with the story than dismiss the game because of it´s difficulty.
Games shouldn´t be all about challenge.
I recently played "Fahrenheit" and "Vampires: Redemption" and I hated the way those games made up crude challenges instead of providing a constant flow of the storyline. I actually cheated all the way through "Vampires" to experience the story and the aesthetics of the game, instead of really "playing" it. In fact, I mostly use cheats in games to overcome the challenge of playing and to enjoy other aspects of the game instead.
Now I´m going to focus on flash movies for a while, below you can see a screenshot of my upcoming movie "Hyperborea" which is going to be over 6 minutes long.
PiGPEN
Playing games for the plot is like watching porn for the dialogue.
And this game of yours is as grating as porn dialogue...i quit after choosing a door and dying.
exotworking (Updated )
Well, I´m certainly not a typical gamer. Thanks for playing anyway.